A page dedicated to Mark Overmars'



DrVoodoo



Born1988
HomeLuxembourg
WebVoodoo Net



When and how did you discover Game Maker?

I discover Gamemaker about 2 years ago. A student at school was talking about it and I was interested so downloaded it. It was version 4.1. That student doesn't use it anymore.

Have you used any other game creation programs?

I started programming with GM but now I also use C++ and ASM. I'm using ASM mostly for small progs. I use C++ for WinAPI progs but I'm also learning on how to use DX.

What games or other projects have you made with (or for) Game Maker?

There are a lot of projects. I have made some games and some 1 script games. I also made a few action libraries and a few dlls for GM. The simplest would be to look what I have on my site. Everything there is my work.

What are your favorite Game Maker games?

Here they are (the order has no meaning):

-Frozen Fruit
It was with one of the first GM game I downloaded. I don't have it anymore because I lost it in a disk crash :( and I don't know the website and haven't heard from it again. I don't know the name of the author.


[This is not actually a GM game, but it so happens you can find it here. -ed.]

-Sonic Evolution
I don't have it anymore because of the disk crash mentioned above. The author was an Italian (I think) but I don't remember his name.

-Reflexion
You can get it from www.gamemaker.nl I don't know what the author's name is but you know where to look it up ;)

-Toubou
It's also a game from www.gamemaker.nl You know where to look to get the author's name

-seiklus
I think you know where to get it from and who the author is.


What are your favorite games NOT made with Game Maker?

Games I really like are:
-Mafia
-Simcity 2000 and 3000 (but 4 is disappointing)
-Diablo2
-Patrizier2
-Fuger2
-Chip's challenge


What advice would you give new Game Maker users or those who would like to improve?

Read the manual.

What elements of a game are most important to you and why?

Important to me is that a game is original. What I mean is when you play a Mario clone you know instictly that your goal is to jump onto Gomba's head and there is no sort of challenge.

Also if the graphics of one game remind me too much of another one that I already have played I somehow always have the feeling that I already have played that game.

Another element I like is an interesting story, but that's something that is really hard. And I think that no story is better than a bad one.


Why do you make games? What is your primary inspiration, motivation, or both?

I started making games because I started programming with Gamemaker and that is the most obvious thing to do in that program. I also like to make games because they have a visual aspect and you can see them growing. What I mean by that is that if you learn something like C++ you will start with text orientated programming, you will write consoles that ask the user for text input and output text to the screen. It's very hard to finish such a project.

But in a game you see how it's created, how the graphics are put onto another and at each test you see what you have already done, it's much easier to finish a game than a text orientated program.

In my eyes it's wrong to teach languages like C++ using the text aspect because the graphic one is a much more interesting one and with the right libs not much harder.


Do you have other artistic pursuits other than game development? If so, what?

I'm also programming in ASM and C++, although I haven't written many games in those languages.



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