{"id":597,"date":"2014-01-04T12:08:32","date_gmt":"2014-01-04T18:08:32","guid":{"rendered":"http:\/\/autofish.net\/web_log\/?p=597"},"modified":"2014-01-11T16:02:01","modified_gmt":"2014-01-11T22:02:01","slug":"continue9876543210-and-jason-oda","status":"publish","type":"post","link":"http:\/\/autofish.net\/web_log\/archives\/597","title":{"rendered":"Continue?9876543210 and Jason Oda"},"content":{"rendered":"<p>In the early 2000s, I played an ambitious Flash game called <i><a target=\"_blank\" href=\"http:\/\/emogame.com\/\">Emogame<\/a><\/i> and its politically-themed sequel. I was impressed by the effort that had gone into these games. (Note: I seem to remember that there was content that some might find objectionable, though I don&#8217;t remember exactly what.)<\/p>\n<p>When I stumbled upon the game <i><a target=\"_blank\" href=\"http:\/\/continue9876543210.com\/\">Continue?9876543210<\/a><\/i>, its description made me curious and I did a little research. It turns out that it&#8217;s by Jason Oda, creator of <i>Emogame<\/i>. That and what I&#8217;d seen of the game so far was enough for me to justify a sort of impulse-buy.<\/p>\n<p><i>Continue<\/i> is the story of a video game character who has died. The player has chosen not to continue the game, so the character wanders the system&#8217;s memory, awaiting eventual annihilation by the program&#8217;s cleanup process.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/autofish.net\/images\/web_log\/0597_continue_01.jpg\"><\/p>\n<p>The official site describes <i>Continue<\/i> as &#8220;artsy&#8221; and &#8220;philosophical.&#8221; These can be polarizing terms, but I tend to like games that aim for this sort of thing, even if they can be tedious in some cases. (If you haven&#8217;t played an artsy, philosophical game before, I recommend <a target=\"_blank\" href=\"http:\/\/hcsoftware.sourceforge.net\/passage\/\">Passage<\/a>. It&#8217;s free and takes only five minutes.) <\/p>\n<p>The game&#8217;s character must come to terms with (while attempting to temporarily delay) his or her impending oblivion. This, of course, invites the player (of this game, not the player who chose not to continue the other game) to consider his or her own life and mortality. Some of the ideas and situations in this game are apparently based on <a target=\"_blank\" href=\"http:\/\/continue9876543210.com\/story.html\">a personal experience of Oda&#8217;s<\/a>.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/autofish.net\/images\/web_log\/0597_continue_02.jpg\"><\/p>\n<p>The same day I found <i>Continue<\/i>, I also discovered another of the author&#8217;s games called <i><a target=\"_blank\" href=\"http:\/\/www.skrillexquest.com\/\">Skrillex Quest<\/a><\/i>. This is a free one that seems to have been created on commission for music group (kind of like <a target=\"_blank\" href=\"http:\/\/amanita-design.net\/thequestfortherest\/\">The Quest for the Rest<\/a>, I suppose), and it&#8217;s also worth a look.  <\/p>\n<p><img decoding=\"async\" src=\"http:\/\/autofish.net\/images\/web_log\/0597_skrillex_quest.jpg\"><\/p>\n<p>A couple more links:<\/p>\n<ul>\n<li><a target=\"_blank\" href=\"http:\/\/www.polygon.com\/2012\/12\/3\/3711872\/emo-skrillex-and-perfect-strangers-the-odd-inspirations-of-jason-oda\">2012 article about Oda&#8217;s game development history<\/a><\/li>\n<li><a target=\"_blank\" href=\"http:\/\/www.thegia.com\/2014\/01\/08\/continue9876543210-the-not-yet\/\">Andrew Vestal&#8217;s review of <i>Continue<\/i><\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>In the early 2000s, I played an ambitious Flash game called Emogame and its politically-themed sequel. I was impressed by the effort that had gone into these games. (Note: I seem to remember that there was content that some might find objectionable, though I don&#8217;t remember exactly what.) When I stumbled upon the game Continue?9876543210, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false,"jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[3],"tags":[36,12,38],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2HXOd-9D","_links":{"self":[{"href":"http:\/\/autofish.net\/web_log\/wp-json\/wp\/v2\/posts\/597"}],"collection":[{"href":"http:\/\/autofish.net\/web_log\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/autofish.net\/web_log\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/autofish.net\/web_log\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/autofish.net\/web_log\/wp-json\/wp\/v2\/comments?post=597"}],"version-history":[{"count":25,"href":"http:\/\/autofish.net\/web_log\/wp-json\/wp\/v2\/posts\/597\/revisions"}],"predecessor-version":[{"id":625,"href":"http:\/\/autofish.net\/web_log\/wp-json\/wp\/v2\/posts\/597\/revisions\/625"}],"wp:attachment":[{"href":"http:\/\/autofish.net\/web_log\/wp-json\/wp\/v2\/media?parent=597"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/autofish.net\/web_log\/wp-json\/wp\/v2\/categories?post=597"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/autofish.net\/web_log\/wp-json\/wp\/v2\/tags?post=597"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}