Author: cly5m
Many years ago the zzt scene wasn't plagued with politics
and people being stressed out because they were trying to
impress an elite few. Rather, it was a time of
experimentation, where people were still searching for the
limits of zzt, and trying to see exactly what one could do in
an already outdated game creation system.
Out of this era sprang one of the most influential ZZT
games of all time, Kudzu. This game truly combines
atmosphere, the situation at hand, and its puzzles to
perfection.
With the opening sequence, the player immediately learns
that he knows nothing of his situation. All you know is that
there is a parachute beside you and that you want to call
home.
From there, Cly5m doesn't miss a beat, immediately giving
the player many things to do. Walking around a strange
complex, you do anything from defacing statues to shooting
squishy things to breaking urns that clearly state not to
break them. The atmosphere of the game is truly wonderful, as
cly5m truly sucks the player in. The entire complex is really
a joy to walk through (unless you're getting shot at by some
mean looking guard type people.)
At the same time, this game requires thinking, but you will
be able to figure it out if you keep seaching. There isn't
anything very innovative puzzle-wise, but the layout is
marvelous.
What I truly like about this game is that it is so rooted
in reality, something that is hardly seen in ZZT nowadays.
Yet, while everything is very real, it feels as if everything
is very unreal at the same time.
All in all, you can truly thank this game for ZZT being
what it is today. Without this masterpiece there would be no
P0P, there would be no Winter... well, at least,
not how we know them today. Do not let the graphics fool you,
this is definitely one of the best ZZT games ever made.
- wayward
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