when and how did you first get into ZZT?
I guess I started a few years ago, I dunno, maybe 1993, 94? Whenever I tried to download adventure games on AOL, two little folders came up (this was in the olden days when there was no separate MZX/ZZT section), one said "Adventure", the other said "ZZT Adventure". Well, I got sick and tired of seeing that other one, so I entered that realm, downloaded some games, and found out they needed this thing called ZZT to run. So I downloaded that, too. I loved the games, I made my own. The rest is history.
how many ZZT games have you created? what are they?
Not that many, really... only 6: The Barney Files: I Love You, Escape From Planet Red, Rat Race, Z-Wing, Mostly Morphine Powder Strangers, DogFight.
what things do you consider most important in a ZZT game?
First would be programming skills. Without objects, well, you know... Second, I hate to say it, but good graphics. Usually, when I see a game with no S-T-K, no matter if the programming is excellent, I'll quit soon because the game is an eyesore. Close third is of course, a plot, even though plotless games with good graphics and good programming can be fun.
what tips, if any, would you give aspiring ZZT programmers?
Do not upload your first game unless SOMEBODY else (preferrably some guru, but not me, I'm too nice and will point out any good thing I can find and not tell you the bad stuff, unless you are EricRCool or any of those ZOP (former) newbies...) tells you its just fabulous for a first game.
what are your favorite ZZT games?
In no order: Sivion, Mission:Enigma, Kudzu, Ned the Knight, Yapok Sundria, Cow Quest 4, Terminator vs Barney 1, Island of Jerks 4, Nuclear Madman.
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